![]() ![]() ![]() A contract was drawn up, and over 500 flight simulators' chipsets were ripped out and placed into Virtua Fighter arcade machines, which were subsequently priced at $250,000 each. The film license fell through, so Suzuki settled on the original name Virtual Fighter, but a slip of his finger while typing the name resulted in the Virtua moniker. Six years later in 1991, Suzuki remembered the experience and called up Lockheed to ask permission to expand the ground crew system into an actual fighting game based on the Tom Cruise film Cocktail. After executing a F,F+K "Big Ass Boot" and a D+G+P "Splash Mountain" maneuver, Jacky was down for the count and the test pilot could resume the simulation.Īs fate would have it, the test pilot at that time was a young Yu Suzuki, who would later quit his job as a test pilot to design pottery simulation arcade games for Sega. In order to debug the simulation, a programmer assumed manual control of a second simulated ground crew member named "Jeffry" and stepped out onto the runway. The popular arcade game got its start at the simulator division of Lockheed-Martin in 1985, when aircraft designers accidentally "tweaked" the ground crew AI, swapping the baggage handling system from "friendly" to "hostile." The system went berserk and began to attack the s plane with martial arts techniques. At one point it was so popular that it actually replaced fighting. Virtua Fighter, introduced to the public in 1993 by Sega, has served as one of the most impressive and accurate fighting game simulations for over a decade. ![]() Virtua Fighter's original incarnation inside the Lockheed-Martin F-16 simulator. ![]()
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